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Lucario Hariyama

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Mega Lucario ex alternates Aura Jab (130, refuels your Bench from the discard) and Mega Brave (270), while Hariyama drags their key Benched Pokémon Active. Keep the board single-Prize and evolve Lucario only when it attacks.

Difficulty: MediumPrizes: Mega Lucario ex gives 3; Meowth ex 2; everything else 1

Your turn-2 goal

  • Solrock and Lunatone in play, so Lunar Cycle draws 3 every turn.
  • Mega Lucario ex Active with 1 [F] Energy for Aura Jab.
  • A second Riolu or a Makuhita on the Bench to receive Aura Jab's Energy.
  • Basic [F] Energy in hand to discard for Lunar Cycle, and Premium Power Pro for the KO.

Your attackers

Mega Lucario exAura Jab

130; attach up to 3 [F] from discard to Bench

Your default attack: takes KOs on 130-HP targets (160 with Premium Power Pro) and powers up the next attacker.

Mega Lucario exMega Brave

270; can't use it next turn

Big ex targets. 300 with 1 Premium Power Pro, 330 with 2. Alternate with Aura Jab.

HariyamaHeave-Ho Catcher

Drag a Benched Pokémon Active on evolving

The turn a Benched ex or engine Pokémon is in KO range: a free extra Boss's Orders.

HariyamaWild Press

210; 70 damage to itself

Single-Prize attacker to close games, or to take a KO without exposing a 3-Prize Lucario.

SolrockCosmic Beam

70, ignores Weakness and Resistance

Turn 1 going second or against [F] Resistance. Needs Lunatone on your Bench or it does nothing.

Key decisions

  • Aura Jab first, Mega Brave second. If Aura Jab plus Premium Power Pro already KOs, don't spend Mega Brave: you lose the Energy refuel and lock it next turn.
  • Mega Brave lock. After Mega Brave, attack with Aura Jab, or Switch / Air Balloon into a fresh Lucario that can Mega Brave again.
  • Evolve Riolu at the last moment. A Benched Riolu is 1 Prize; a Benched Mega Lucario ex is 3 and a Boss's Orders target.
  • Save Hariyama in hand with a Makuhita on the Bench until dragging a Benched ex wins the Prize race; Heave-Ho Catcher only triggers when you evolve.
  • Count Prizes before benching Meowth ex. Lucario (3) + Meowth ex (2) + one single-Prizer is exactly six.

Common mistakes

  • Running out of Basic [F] Energy in hand: Lunar Cycle needs one to discard, and Aura Jab only reattaches basic [F].
  • Attacking with Wild Press without counting recoil: a healthy Hariyama drops to 80 after one attack and 10 after two.
  • Evolving every Riolu at once and handing them a 3-Prize target on the Bench.
  • Forgetting Wally's Compassion: healing a damaged Mega Lucario ex denies a 3-Prize KO (its Energy returns to your hand).

Versions

Unfair Stamp

The usual ACE SPEC, with Night Stretcher and Special Red Card: rebuilds your hand after a KO and disrupts late.

Rocky Fighting Energy

Blocks attack effects on your [F] Pokémon: placed damage counters and retreat locks. Best against counter-placing decks; damage still applies.

Maximum Belt or Secret Box

Maximum Belt makes Mega Brave 320 to an Active ex; Secret Box pairs with Black Belt's Training (+40) for big ex.

Matchups

Lucario Hariyama vs Dragapult

Uphill. Phantom Dive's Bench counters pick off your 80-110 HP engine and Budew locks the Items you need for KOs. Win by taking Drakloak early and stacking Premium Power Pro for Mega Brave.

Their plan

  • Phantom Dive: 200 plus 6 Bench counters. Mega Lucario ex (340) survives one, not two; a Riolu or Makuhita benched under Risky Ruins is at 60 and dies to the counters.
  • Budew's Itchy Pollen: no Items on your next turn. That's Fighting Gong, Premium Power Pro, Ultra Ball, Poké Pad and Switch.
  • 4 Crushing Hammer: each heads strips an Energy. Mega Brave needs two, so one heads can drop you to Aura Jab.
  • Adrena-Brain: each Munkidori moves 3 counters a turn, finishing Solrock or Lunatone (110) after spread.

Your prize plan

  1. Take Drakloak first. Aura Jab (130) KOs Drakloak (90), and Hariyama's Heave-Ho Catcher pulls it from the Bench. Solrock's Cosmic Beam (70) KOs Dreepy.
  2. Stack Premium Power Pro on Dragapult ex. Mega Brave 270 + 30 + 30 = 330 KOs its 320 HP. Several Premium Power Pro in one turn add up.
  3. Gravity Mountain saves a card. Dragapult ex drops to 290, so Mega Brave + 1 Premium Power Pro (300) is enough.
  4. Punish their 2-Prize Basics. Fezandipiti ex (210) and Meowth ex (170) are weak to Fighting: Aura Jab does 260 to either after Boss's Orders or Heave-Ho Catcher.

Against an Active Dragapult ex (320 HP)

Mega Brave270
Mega Brave + 1 Premium Power Pro300
Mega Brave + 2 Premium Power Pro330 · KO
Mega Brave + 1 Premium Power Pro, Gravity Mountain in play (290 HP)300 · KO
Mega Brave + Maximum Belt320 · KO

Don't

  • Evolving every Riolu at once: each Mega Lucario ex is 3 Prizes and two Phantom Dives take one. Keep the next Riolu basic until you need it.
  • Leaving Rocky Fighting Energy off your Benched Lucario: it prevents attack effects, so Phantom Dive's counters can't land on it.
  • Using Mega Brave when Aura Jab already KOs: you lose the 3-Energy recharge from the discard and can't Mega Brave next turn.

Key turn

  • Your first turn: play Fighting Gong, Poké Pad and Ultra Ball before Budew lands. Under Itchy Pollen, Lunar Cycle still draws 3.
  • After their first Phantom Dive on Lucario: it has 200 damage. KO the Dragapult ex now, or use Wally's Compassion before the second hit gives up 3 Prizes.

If they play…

Moltres

Fighting Wings does 110 to your Active Mega Lucario ex. It's 1 Prize with 120 HP: Aura Jab (130) KOs it.

Dudunsparce

Dudunsparce (140) and Dunsparce (60) are weak to Fighting: Aura Jab KOs either. Run Away Draw may shuffle it away first.

Team Rocket's Watchtower

Your Meowth ex loses Last-Ditch Catch. Lunatone is Fighting, so Lunar Cycle keeps drawing.

Lucario Hariyama vs Basic Box

Their Psychic ex hit Mega Lucario ex for double: one Eon Blade takes 3 Prizes. You win only by taking their Kangaskhan and Latias ex first, often with 1-Prize attackers.

Their plan

  • Latias ex: Eon Blade does 200, doubled to 400 against Mega Lucario ex (340). Two of those win them the game.
  • Lillie's Clefairy ex: Full Moon Rondo with 8 Benched Pokémon in total does 180, doubled to 360. Area Zero Underdepths lets them bench 8.
  • Raging Bolt ex: Bellowing Thunder does 70 per Basic Energy discarded; 5 Energy (350) KOs Lucario.
  • Torrential Pump puts 120 on your Bench: Riolu, Makuhita, Solrock and Lunatone all fall to it.

Your prize plan

  1. Kangaskhan first. Mega Kangaskhan ex (300) is weak to Fighting: Aura Jab + 1 Premium Power Pro does 320 for 3 Prizes and stops Run Errand.
  2. Take Latias ex before it swings: Hariyama's Heave-Ho Catcher drags it up, and Wild Press + 1 Premium Power Pro does exactly 210 after Resistance.
  3. Easy 2-Prize targets: Meowth ex and Fezandipiti ex are weak to Fighting. Aura Jab alone (260) KOs either.
  4. Mega Brave (270) KOs Teal Mask Ogerpon ex, Iron Leaves ex, Raging Bolt ex and Clefairy ex; Latias ex takes 240 after Resistance.

Against Mega Kangaskhan ex (300 HP, weak to Fighting)

Aura Jab260
Aura Jab + 1 Premium Power Pro320 · KO
Aura Jab + 2 Premium Power Pro, Hero's Cape attached (400 HP)380
Mega Brave, Hero's Cape attached (400 HP)540 · KO

Don't

  • Evolving a second Lucario while a charged Latias ex or Clefairy ex is ready: it is the 3 Prizes they need.
  • Filling your Bench when Clefairy ex is in play: every Pokémon you bench adds 20 to Full Moon Rondo.
  • Benching Meowth ex for a Supporter unless it wins the turn: Kangaskhan's Rapid-Fire Combo (200) KOs it.

Key turn

  • The turn Latias ex has its Energy: KO it then with Hariyama or Mega Brave, before Eon Blade takes your Lucario.
  • Your first Kangaskhan KO puts you 3 Prizes up and cuts their draw: follow it with Hariyama on the next Psychic ex.

If they play…

Hero's Cape

Kangaskhan goes to 400: Aura Jab needs 3 Premium Power Pro (440), or use Mega Brave (540).

Iron Crown ex

220 HP with Fighting Resistance: Mega Brave does 240 and KOs it. Twin Shotels puts 50 on two of your Pokémon.

Unfair Stamp

After you take a KO your hand can drop to 2 cards. Keep Solrock and Lunatone in play so Lunar Cycle refills it.

Lucario Hariyama vs Dhelmise

Dhelmise is [P] and Mega Lucario ex is weak to it: one Vengeful Anchor for a single Energy does exactly 340. You win only if your 1-Prize attackers trade into Dhelmise and every Lucario takes a KO before it falls.

Their plan

  • Vengeful Anchor: 30 for one [P], 170 once 4 Hide 'n' Sneak Pokémon are in their discard. Doubled by Weakness it does 340: KO on a full Mega Lucario ex, Hariyama (150), Riolu and Makuhita.
  • Fast threshold: Gwynn, Ultra Ball and Prism Tower discard Shuppet, Banette, Poltchageist and Sinistcha, so 170 can come as early as their first attack.
  • Latias ex: Eon Blade 200 becomes 400 on Lucario, and Skyliner gives Dhelmise (retreat 3) free retreat.
  • Legacy Energy: the first Pokémon KO'd while holding it gives you 1 fewer Prize, so you may need 7 KOs.

Your prize plan

  1. Lead with Solrock and Lunatone. Lunar Cycle draws 3 per turn; Cosmic Beam (70) ignores Resistance and KOs Shuppet, Sinistcha, Poltchageist or Dunsparce.
  2. KO Dhelmise with 1-Prize attackers. Wild Press does 180 after Resistance (KO on 140); Hariyama gives up only 1 Prize when it falls.
  3. Mega Lucario ex attacks once, then goes. Mega Brave does 240 to Dhelmise; Aura Jab needs 2 Premium Power Pro (160). Use Aura Jab to load a Benched Hariyama for the next KO.
  4. Pull Dhelmise with Heave-Ho Catcher. Dhelmise has no Hide 'n' Sneak, so Hariyama can bring it in from the Bench before it attacks; the Hide 'n' Sneak Pokémon can't be pulled by the Ability.

Against an Active Dhelmise (140 HP, Resistance [F] −30)

Aura Jab100
Aura Jab + 2 Premium Power Pro160 · KO
Mega Brave240 · KO
Wild Press (70 to itself)180 · KO
Cosmic Beam + 3 Premium Power Pro160 · KO

Don't

  • Two Mega Lucario ex in play. Each is 3 Prizes to a 170 Anchor: two of them end the game. Keep spare Riolu unevolved.
  • Benching Meowth ex for no reason: 170 HP and 2 Prizes, exactly a Vengeful Anchor KO.
  • Spending attacks on Hide 'n' Sneak Pokémon when Dhelmise or an ex is reachable: every KO adds to their discard and powers Dhelmise and Sinistcha.

Key turn

  • Their first 170 Anchor: have the reply ready that turn, Makuhita on the Bench with Energy and Hariyama in hand, so the KO comes right back without exposing a Lucario.
  • Early Judge or Gravity Mountain: Judge cuts their hand to 4 before the threshold, and Gravity Mountain replaces Prism Tower, one of their discard outlets.

If they play…

Bloodmoon Ursaluna ex

260 HP, weak to [F]: Aura Jab alone does 260, KO and 2 Prizes.

Dudunsparce ex

270 HP, weak to [F]: Aura Jab + 1 Premium Power Pro does 320, KO.

Jamming Tower

Turns off Air Balloon. Keep Switch for Lucario's Mega Brave turns.

Lucario Hariyama vs Alakazam Dudunsparce

Powerful Hand needs 17 cards to KO Mega Lucario ex and does nothing through Rocky Fighting Energy. Take out the Abra line early, keep Rocky on your attacker, and KO Clefairy ex the moment it's Benched.

Their plan

  • Powerful Hand: 2 damage counters per card in their hand, no Weakness. 4 cards KO Riolu or Makuhita (80), 8 KO Hariyama (150), 17 KO Mega Lucario ex (340).
  • Lillie's Clefairy ex is their Lucario answer: Full Moon Rondo is Psychic damage. With 8 Benched Pokémon in total it does 180 × 2 = 360, a KO.
  • Genesect with a Tool stops your ACE SPEC cards; Eri discards up to 2 Items from your hand, like Premium Power Pro.
  • Nearly all 1-Prize Pokémon: you need about 6 KOs; only Fezandipiti ex and Clefairy ex give 2.

Your prize plan

  1. Rocky Fighting Energy on your attacker. It prevents attack effects on that Pokémon, and Powerful Hand's counters are an effect: Alakazam can't touch it.
  2. Hit the Abra line early. Cosmic Beam (70) KOs Abra (50) and Dunsparce (70); Aura Jab KOs Kadabra (100 after Resistance). Heave-Ho Catcher pulls them up.
  3. Gravity Mountain drops Alakazam to 110 HP: Aura Jab + 1 Premium Power Pro (130) KOs it. Without it, use 2 Premium Power Pro or Mega Brave.
  4. Clefairy ex first when it shows up: Boss's Orders + Aura Jab + 2 Premium Power Pro = 190, exactly its HP, for 2 Prizes.

Against an Active Alakazam (140 HP, Fighting Resistance −30)

Aura Jab100
Aura Jab + 1 Premium Power Pro, Gravity Mountain in play (110 HP)130 · KO
Aura Jab + 2 Premium Power Pro160 · KO
Wild Press180 · KO
Mega Brave240 · KO

Don't

  • Lucario Active without Rocky against a big hand: 17 cards take 3 Prizes.
  • Leaving Hariyama Active after Wild Press: it drops to 80 and a 4-card hand KOs it.
  • Benching Meowth ex: Boss's Orders + Powerful Hand with 9 cards (180) takes 2 Prizes.

Key turn

  • Their turn 2 (Rare Candy into Alakazam, Psychic Draw): KO Abras before it, or play Judge after it to cut their hand to 4 (80 damage).
  • The turn Clefairy ex hits their Bench: take it right away, before the Benches fill up for a 360 Full Moon Rondo.

If they play…

Lucky Helmet

They draw 2 every time you damage its Active holder, growing Powerful Hand. KO in one hit, never chip.

Handheld Fan

When you damage its holder, an Energy moves from your attacker to your Bench. Aura Jab refills you; Mega Brave may come up short.

Toucannon

Feather Rondo is damage (60 + 20 per Benched Pokémon), so Rocky doesn't stop it. Toucannon has 150 HP: Mega Brave KOs it.

Lucario Hariyama vs N's Zoroark

Their best hit, a copied Rampaging Thunder, can't one-shot a healthy Mega Lucario ex, while your Aura Jab hits their ex for Weakness. Win by taking clean KOs and never leaving a Zoroark half-dead.

Their plan

  • Rampaging Thunder via Night Joker: 250, or 290 on your Lucario with Black Belt's Training. Mega Lucario ex (340) survives unless they also add Binding Mochi and Munkidori (360).
  • Powerful Rage copied from N's Reshiram: 20 per damage counter on the Zoroark. A Zoroark ex left at 10 HP hits back for 540.
  • Munkidori moves 3 damage counters a turn to finish off a Lucario that already took a hit.
  • Yveltal's Clutch stops your Active from retreating; Team Rocket's Watchtower shuts off your Meowth ex.

Your prize plan

  1. Turn 1: Solrock + Lunatone. Cosmic Beam (70) KOs an Active N's Zorua (70) before it evolves.
  2. Take out N's Zekrom (130) with Boss's Orders or Heave-Ho Catcher: Aura Jab 130 KOs it and removes their 250 attack.
  3. Mega Brave + Premium Power Pro = 300 KOs N's Zoroark ex (280) for 2 Prizes. Next turn, alternate to Aura Jab.
  4. Aura Jab does 260 to their ex weak to Fighting: Pecharunt ex (190), Fezandipiti ex (210) and Meowth ex (170) all fall. Two Zoroark ex plus one of these is your 6 Prizes.

Against an Active N's Zoroark ex (280 HP)

Mega Brave270
Mega Brave + Premium Power Pro300 · KO
Mega Brave + Black Belt's Training310 · KO
Wild Press + Premium Power Pro240
Aura Jab + 2 Premium Power Pro190

Don't

  • Mega Brave into Zoroark ex without Premium Power Pro: 270 leaves it at 10 HP, and Powerful Rage answers for 540.
  • Evolving every Riolu at once: each Mega Lucario ex is 3 Prizes, so keep the backup as a 1-Prize Riolu.
  • Benching Meowth ex when they have Team Rocket's Watchtower in play: no Supporter search and a free 2 Prizes.

Key turn

  • The turn after their first Rampaging Thunder on Lucario: that Zoroark can't attack next turn. KO the other attacker or its Zekrom, or reset Lucario with Wally's Compassion.
  • Keep a Premium Power Pro for each Zoroark ex: Budew's Itchy Pollen turns off Items for a turn, so play it when the lock isn't up.

If they play…

Budew

Itchy Pollen blocks Premium Power Pro. Under the lock, use Aura Jab on Zekrom or their ex weak to Fighting instead of Zoroark.

Punk Helmet

Every hit on an Active Zoroark ex puts 4 damage counters on your attacker. Count it before trading into it twice.

Yveltal

Clutch traps your Active. Rocky Fighting Energy ignores the effect, or use Switch. Aura Jab + Premium Power Pro (130) KOs it.

Sources