Lopunny Dusknoir
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Mega Lopunny ex hits for 230 with one Energy when it moves up from the Bench that turn, and Dusknoir's Cursed Blast adds 130 anywhere: 360 KOs almost anything. Every Cursed Blast gives up a Prize, so count first.
Your turn-2 goal
- Mega Kangaskhan ex Active using Run Errand, with Latias ex in play so it retreats for free.
- Mega Lopunny ex on the Bench with its one Energy attached.
- Dusknoir in play via Rare Candy on Duskull, ready to add 130.
- A Switch in hand for the following turn.
Your attackers
60; 230 if it moved up from Bench
Every turn you can move Lopunny from the Bench to the Active Spot first.
160, ignores effects on their Active
No Switch or free retreat this turn, or their Active is protected by an effect.
13 damage counters anywhere; Dusknoir is KO'd
Turns a 230 Gale Thrust into 360, or KOs a 130-HP Benched Pokémon. Gives up 1 Prize.
5 damage counters anywhere; Dusclops is KO'd
The last 50: Gale Thrust plus Dusclops is 280. Gives up 1 Prize.
30; they can't evolve from hand next turn
Early against evolution decks, before their Stage 1 or Stage 2 attackers come down.
Draw 2 while Active
Start of your turn, before retreating it for free so Lopunny moves up.
Key decisions
- Turn order: Run Errand with Kangaskhan, play your Supporter, attach to the Benched Lopunny, retreat Kangaskhan for free (Skyliner), then Gale Thrust for 230.
- Re-entering next turn: Switch Lopunny out to a Basic, then retreat that Basic for free to bring Lopunny back: it moved up this turn, so 230 again.
- Count Prizes before every Cursed Blast. Two Lopunny KOs are already six Prizes for them; use Blast only when it takes a KO you need.
- Skyliner only covers Basics. Lopunny keeps its retreat of 1, so never retreat it and lose its only Energy.
- Play Jamming Tower when their Tool adds HP or damage: it can put their Pokémon back in range of 230 + 130.
Common mistakes
- Attacking with a Lopunny that was already Active, or that was promoted after a KO during their turn: Gale Thrust does only 60.
- Using Cursed Blast for chip damage that doesn't lead to a KO: you give them a Prize for nothing.
- Benching loose Duskull (60 HP) against Bench damage before you can evolve them.
- Benching every 2-Prize ex (Latias ex, Meowth ex) at once: easy Prizes for their Boss's Orders.
Versions
Blood Moon (240) gets cheaper for each Prize they take, which Cursed Blast speeds up: a strong closer.
Against Dragon decks: Fairy Zone makes them weak to [P], so Latias ex's Eon Blade hits for 400 and Shadow Bind for 300.
Itchy Pollen or Oceanic Gloom stops their Items for a turn, slowing evolution decks early.
Matchups
Lopunny Dusknoir vs Dragapult
Mega Lopunny ex (330) survives Phantom Dive and needs one Energy, so Crushing Hammer barely slows you. Gale Thrust plus Cursed Blast KOs Dragapult ex in one turn.
Their plan
- Phantom Dive: 200 to Lopunny, plus 30 per Adrena-Brain. They need two attacks or 130 earlier damage to take your 3 Prizes.
- Bench counters: the 6 counters KO a Duskull (60), and Risky Ruins drops Duskull to 40 and Buneary to 50 as you bench them.
- Budew locks Switch and Rare Candy for a turn; 4 Crushing Hammer try to strip Lopunny's single Energy.
- Moltres: Fighting Wings does 110 to your ex, enough to finish a Lopunny that already took a Phantom Dive.
Your prize plan
- Cursed Blast the engine. Dusknoir's 13 counters KO a Benched Drakloak (90), Dreepy (70) or Munkidori (110) before Dragapult ex arrives.
- KO Dragapult ex in one turn. Gale Thrust from the Bench (230) + Cursed Blast from Dusknoir (130) = 360.
- With Lillie's Clefairy ex in play, Dragapult ex is weak to Psychic: Eon Blade does 400, and Shadow Bind (300) + a Dusclops Cursed Blast is 350.
- Gale Thrust the free ex. Fezandipiti ex (210) and Meowth ex (170) fall to 230 with no Cursed Blast: 2 Prizes for nothing.
Against an Active Dragapult ex (320 HP)
Don't
- Benching loose Duskull before you can evolve them: Phantom Dive's counters KO them on the Bench, a free Prize each.
- Using Cursed Blast without counting Prizes: each one gives them 1 Prize and turns on their Unfair Stamp next turn.
- Retreating Lopunny by paying its only Energy: use Switch, or a free retreat from a Basic with Latias ex in play.
Key turn
- Your turn 2: Rare Candy into Dusknoir and Buneary into Mega Lopunny ex. A turn-2 Cursed Blast on Drakloak cuts their draw before Dragapult ex lands.
- Under Itchy Pollen: with Latias ex in play your Active Basic retreats for free, so Lopunny still enters from the Bench for 230 without Switch.
If they play…
Mega Kangaskhan ex loses Run Errand and Meowth ex loses Last-Ditch Catch. Play Jamming Tower over it.
Run Away Draw shuffles it back into their deck, so it is rarely a Prize. Spend Cursed Blast on Drakloak instead.
Fighting Wings does 110 to your ex. Moltres (120) falls to Gale Thrust or a Dusknoir Cursed Blast.
Lopunny Dusknoir vs Slowking
Their copied Trifrost turns your Duskull, Buneary and Bronzor line into easy 1-Prize KOs, three at a time. You win only with a thin Bench and by cashing in their Mega Kangaskhan ex and other ex.
Their plan
- Trifrost (copied from Kyurem): 110 to 3 Pokémon. KOs Duskull (60), Buneary (70), Bronzor (80), Dusclops (90) and Bronzong (110) on your Bench in one attack.
- Thunder Raid (copied from Zeraora): 210 to a Benched ex. KOs Latias ex (210) and Meowth ex (170) without a gust.
- Against Lopunny (330) they need two hits: Metallic Hammer 150 (180 with Brave Bangle), Super Psy Bolt 120, or Mega Kangaskhan ex's Rapid-Fire Combo 200+.
- Slowking is only 1 Prize and Seek Inspiration costs just [P][C], so they keep trading cheap attackers into your 1-Prize Pokémon.
Your prize plan
- Bench only what evolves next turn. Get Buneary into Mega Lopunny ex (330) and Rare Candy straight to Dusknoir (160): both survive a Trifrost.
- Take the 3-Prize KO first. Their Mega Kangaskhan ex (300) sits Active for Run Errand: Gale Thrust 230 + Dusknoir's Cursed Blast 130 = 360, KO.
- Then their 2-Prize ex. Boss's Orders on Latias ex, Fezandipiti ex (210), Lillie's Clefairy ex (190) or Meowth ex (170): Gale Thrust 230 KOs each alone.
- Slowking (120) falls to any real hit: Gale Thrust 230, Spiky Hopper 160 or Shadow Bind 150. Save Cursed Blast for the Kangaskhan or the last Prize.
Against an Active Mega Kangaskhan ex (300 HP)
Don't
- Three small Pokémon on the Bench at once. One Trifrost takes 3 Prizes; Telepathic Psychic Energy pulling 2 Duskull is often a trap here.
- Cursed Blast on a Slowking or Slowpoke. It's a 1-for-1 Prize trade that only speeds up their race.
- Latias ex or Meowth ex on the Bench longer than needed. Thunder Raid KOs either for 2 Prizes.
Key turn
- Their first Trifrost turn. If your Bench is Lopunny, Dusknoir and one spare, they take 1 Prize instead of 3.
- Jamming Tower replaces their Academy at Night: fewer ways to stack the next attacker, and Brave Bangle stops working.
If they play…
Ghostly Blow: 100 plus 5 damage counters on a Benched Pokémon. Finishes a Dusknoir left at 50 by Trifrost.
Metallic Hammer hits Lopunny for 180, two hits KO it. Jamming Tower turns the Tool off.
They draw 2 each time you hit the Pokémon holding it. Jamming Tower shuts it off too.
Lopunny Dusknoir vs Lucario Hariyama
Both sides hit Weakness: Mega Brave one-shots your Megas, but their whole deck is weak to Psychic. Answer every Mega Lucario ex with a one-hit KO and don't feed them free 3-Prize Pokémon.
Their plan
- Mega Brave: 270, doubled to 540 against Mega Lopunny ex or Mega Kangaskhan ex (weak to Fighting). Any Mega they can reach is 3 Prizes.
- Aura Jab: 130, or 260 on Lopunny. With Premium Power Pro it does 320: KO on Mega Kangaskhan ex (300). It also reloads their Bench with Energy.
- Hariyama: Heave-Ho Catcher drags a Benched Pokémon Active when it evolves. Meowth ex (170) dies to Aura Jab (260).
- Gravity Mountain drops Dusknoir to 130: Aura Jab + Premium Power Pro (160, -30 Resistance) KOs it.
Your prize plan
- Use Psychic damage. Latias ex's Eon Blade does 400 to Mega Lucario ex (340): KO, and Latias resists Aura Jab (100 damage).
- No Latias ready? Gale Thrust 230 + Dusknoir's Cursed Blast 130 = 360 KOs Lucario. Shadow Bind 300 + Dusclops's Cursed Blast 50 = 350 also does it.
- Hariyama (150) falls to Gale Thrust, Shadow Bind (300) or Bronzong's Super Psy Bolt (200). Take it before Wild Press (210) starts hitting.
- Prize plan: two Lucario KOs = 6 Prizes. Their 1-Prize Solrock, Lunatone (110) and Riolu (80) only matter when a Lucario isn't available.
Against an Active Mega Lucario ex (340 HP, weak to Psychic)
Don't
- Attacking with Lopunny when it doesn't take a KO. It sits Active as a 3-Prize target for Mega Brave.
- Leaving Mega Kangaskhan ex Active after Run Errand. Retreat it for free with Latias ex in play; Aura Jab + Premium Power Pro KOs it.
- Benching Meowth ex while Hariyama is live. Heave-Ho Catcher plus Aura Jab hands them 2 easy Prizes.
Key turn
- The turn their first Lucario evolves. Have Eon Blade or Gale Thrust + Cursed Blast ready to KO it right back; if you can't, they win the 3-for-3 race.
- Mega Brave can't be used two turns in a row by the same Lucario: that is your window to put a Mega Active.
If they play…
Aura Jab does 180 to your Active ex, 360 to Lopunny: KO without Mega Brave. Jamming Tower turns it off.
Lucario goes to 440 HP: Eon Blade and Gale Thrust + Dusknoir no longer KO. Play Jamming Tower first.
Your Colorless Pokémon lose Abilities: no Run Errand or Last-Ditch Catch. Lean on Hilda and Lillie's Determination for draw.
Lopunny Dusknoir vs Basic Box
They trade 2-Prize ex into your 3-Prize Megas and pick off your small Bench Pokémon on the side. Every Gale Thrust has to KO an ex, and Cursed Blast is only for Kangaskhan or Raging Bolt ex.
Their plan
- Rapid-Fire Combo: 200 + 50 per heads. Lopunny (330) needs 3 heads in one hit, but two hits always KO it for 3 Prizes.
- Raging Bolt ex: Bellowing Thunder does 70 per Basic Energy discarded. With 5 Energy that's 350: KO on Lopunny.
- Bench snipes: Torrential Pump (120 to the Bench) and Cruel Arrow (100) KO Duskull, Buneary, Bronzor or Dusclops for easy extra Prizes.
- Enamorus: Love Resonance does 200 because you always have Psychic Pokémon in play. A 1-Prize attacker hitting your Megas.
Your prize plan
- Each Gale Thrust (230) takes an ex. It KOs Teal Mask or Wellspring Mask Ogerpon ex, Latias ex, Fezandipiti ex (210), Iron Leaves ex (220) and Lillie's Clefairy ex (190).
- Raging Bolt ex (240): Gale Thrust + Dusclops's Cursed Blast = 280. Boss's Orders it as soon as it holds Energy, before it can attack.
- Mega Kangaskhan ex (300): Gale Thrust + Dusknoir's Cursed Blast = 360, 3 Prizes. Play Jamming Tower first if it holds Hero's Cape.
- Prize route: Kangaskhan + two ex = 7 Prizes in three attacks. Plain Gale Thrust KOs give them nothing back; each Cursed Blast gives 1.
Against an Active Mega Kangaskhan ex (300 HP, no Hero's Cape)
Don't
- Loose Duskull, Buneary or Bronzor on the Bench. Cruel Arrow and Torrential Pump turn each into a free Prize.
- Cursed Blast on an ex that Gale Thrust already KOs. It only hands them a Prize.
- Playing your Jamming Tower before Hero's Cape matters. Chien-Pao's Snow Sink discards it; keep one for that turn.
Key turn
- The turn their Raging Bolt ex gets 5 Energy. KO it, or the Pokémon holding the Energy, first: one Bellowing Thunder takes your Lopunny.
- Their first Kangaskhan KO. If Lopunny can't answer with Gale Thrust + Dusknoir, you fall behind 3 Prizes.
If they play…
Kangaskhan goes to 400 and Gale Thrust + Dusknoir (360) falls short. Jamming Tower turns the Cape off.
Impact Blow does 400 to Lopunny or Kangaskhan (weak to Fighting). It has 230 HP: Gale Thrust KOs it.
Coordinated Throwing hits your Megas for double. It's only 110 HP and 1 Prize: Gale Thrust or Shadow Bind KOs it.
Lopunny Dusknoir vs Dragapult Blaziken
Blaziken ex recycles their Energy and is not Dragon, so Clefairy ex does not help against it. Every big KO costs you a Cursed Blast Prize, and they attack every turn.
Their plan
- Two 200 attackers: Phantom Dive and Smolder-sault each do 200. Two hits plus Adrena-Brain KO Lopunny (330) for 3 Prizes.
- Seething Spirit: Blaziken ex re-attaches a Basic Energy from the discard each turn, so they never run out of attacks.
- Bench counters: Phantom Dive's 6 counters KO a Duskull (60) or a 70 HP Buneary that came down under Risky Ruins.
- Chi-Yu: Ground Melter does 120 with a Stadium in play and discards it, removing your Jamming Tower.
Your prize plan
- Cursed Blast the Bench early. Dusknoir's 130 KOs Drakloak (90), Combusken (100), Munkidori (110) or Chi-Yu (110) before they attack.
- Gale Thrust their easy ex. Meowth ex (170), Fezandipiti ex (210) and Lillie's Clefairy ex (190) fall to 230 with no Cursed Blast.
- Big KOs cost a Dusknoir. Dragapult ex and Blaziken ex (320) both need Gale Thrust (230) + Cursed Blast (130) = 360. Count Prizes first.
- Bronzong on turn 2. Evolution Jammer stops them playing Drakloak, Combusken or Blaziken ex from hand next turn.
Against an Active Blaziken ex (320 HP)
Don't
- Relying on Lillie's Clefairy ex here: Blaziken ex is Fire, so Fairy Zone only works on Dragapult ex, and Clefairy is 2 Prizes.
- Cursed Blast on a Pokémon you could KO with Gale Thrust: each one hands them a Prize in a race you are already behind in.
- Leaving a damaged Lopunny Active: 200 from either attacker finishes it. Use Wally's Compassion or switch to a 1-Prize Pokémon.
Key turn
- Before the first Blaziken ex lands: Cursed Blast or Boss's Orders + Gale Thrust on Combusken (100) or Torchic (70) stops Seething Spirit.
- After a Smolder-sault: that Blaziken ex cannot attack on their next turn. KO it then with Gale Thrust + Cursed Blast, or take a free Prize elsewhere.
If they play…
Fairy Zone hits Dragons only; you have none. Gale Thrust KOs it (190) for 2 Prizes.
Mega Kangaskhan ex and Meowth ex lose their Abilities. Play Jamming Tower on top of it.
Duskull and Buneary drop to 40 and 50 as you bench them. Bench only the ones you will evolve next turn.
Sources
- Limitless Play, matchups de Lopunny Dusknoir (online, set 30C), consultado el 20 oct 2026 · play.limitlesstcg.com
- Austin Ellis, "Mega Lopunny ex/ Dusknoir Deck Analysis", Dark Fox TCG, 16 dic 2025 (antiguo, otra lista con Pidgeot ex; baja confiabilidad en nombres de ataques) · darkfoxtcg.com
- Ears and Fears — The Powerful Combo of Mega Lopunny ex and Dusknoir", PokéBeach, dic 2025 (antiguo; no se pudo leer, error 403; solo el resumen del buscador) · pokebeach.com
- The Best Pokémon TCG Decks Right Now (December 2025)", TCGplayer, 3 dic 2025 (antiguo; Lopunny dentro de Gholdengo) · tcgplayer.com
- Top 5 Best Pokémon TCG Cards From Phantasmal Flames", TCGplayer, 11 nov 2025 (antiguo) · tcgplayer.com
- Natalie Millar, "Dragapult ex/Dusknoir Deck Guide", TCGplayer, 2 jun 2026 (mención lateral) · tcgplayer.com
- Tord Reklev, "Pokémon TCG Strategy: Strength and Speed with Mega Lopunny ex", Pokémon.com, 15 dic 2025 (antiguo; versión Charizard, no Dusknoir) · pokemon.com
- Lista de Luca M., 8.º Regional Recife (3 oct 2026), Limitless · limitlesstcg.com
- Lista de Tobias Niedziella, 8.º Regional Frankfurt (2026), Limitless · limitlesstcg.com
- Lista de Joji Koyama, 55.º Mundial 2026, Limitless · limitlesstcg.com
- Mew ex 30C 66, texto de la carta, Limitless · limitlesstcg.com
- Lista de Charles Stuart, 108.º Regional Louisville (10 oct 2026), Limitless · limitlesstcg.com
- TheTopLoader, "Lopunny Dusknoir" (lista promedio, 30 abr–19 oct 2026), consultado el 20 oct 2026 · thetoploader.com
- - No usadas (bloqueadas o sin texto): TCG Contender, guía de Lopunny Dusknoir (Cloudflare 403) · tcgcontender.com