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Lopunny Dudunsparce

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Mega Lopunny ex hits for 230 with one Energy whenever it moves from the Bench to the Active Spot that turn. Every pivot, switch and Wally's Compassion exists to repeat that move turn after turn.

Difficulty: HardPrizes: Lopunny gives 3; Mew ex, Clefairy ex, Meowth ex give 2

Your turn-2 goal

  • Mega Lopunny ex on the Bench, not Active, with an Energy ready to attach.
  • A free way to bring it up: Dudunsparce Active for Run Away Draw, or Air Balloon to retreat.
  • Battle Cage in play to shield your Bench from damage counters.
  • A second Buneary or Dunsparce on the Bench for the following turns.

Your attackers

Mega Lopunny exGale Thrust

60; 230 if it moved up from Bench

Every turn you can bring Lopunny up from the Bench. One [C] Energy is enough.

Mega Lopunny exSpiky Hopper

160, ignores effects on their Active

Lopunny is stuck Active, or their Active has damage reduction or protection.

DudunsparceRun Away Draw

Draw 3, shuffle Dudunsparce into deck

Use it while Dudunsparce is Active: you draw 3 and promote Lopunny from the Bench for 230.

MoltresFighting Wings

20; 110 against an Active ex

A cheap single-Prize hit on ex, powered by Fire Energy or Prism Energy.

Fan RotomAssault Landing

70 if a Stadium is in play

Finishing a damaged single-Prizer with Battle Cage down. Its Fan Call fetches Buneary and Dunsparce on turn 1.

Dudunsparce exTenacious Tail

60 for each of their ex in play

Against ex-heavy boards: 4 ex in play is 240 for one Energy.

Key decisions

  • Lopunny never starts the turn Active if you can help it. Retreat it with Air Balloon (retreat 0), then bring it back up next turn through Dudunsparce or a pivot.
  • Dudunsparce combo: Dudunsparce Active, use Run Away Draw, it shuffles away, promote Lopunny: Gale Thrust for 230 plus 3 cards drawn.
  • Heal the Benched Lopunny. Wally's Compassion on a damaged Lopunny resets it to 330; reattach the one Energy and move it up for 230 again.
  • Bench only the ex you use this turn. Mew ex, Lillie's Clefairy ex and Meowth ex are 2 Prizes each; two Lopunny KOs already end the game.
  • Spiky Hopper when Gale Thrust is off. 160 that ignores effects beats a 60 Gale Thrust from a Lopunny that never left the Active Spot.

Common mistakes

  • Attacking with Gale Thrust from a Lopunny that was Active all turn: it does 60, not 230.
  • Using Run Away Draw from the Bench for cards when keeping that Dudunsparce for the Active pivot would also give you the 230 swing.
  • Leaving Lopunny Active with no Air Balloon and no pivot on the Bench: the combo stops.
  • Forgetting Battle Cage only stops damage counters; attack damage to your Bench still lands.

Versions

Mew ex + Clefairy

The standard build: Mew ex as a pivot, Lillie's Clefairy ex for Fairy Zone against Dragon decks, Moltres for ex, Psyduck against self-KO Abilities.

Dudunsparce ex

Adds Tenacious Tail as a cheap answer to boards full of ex, like Basic Box.

Stunfisk

Pouncing Trap (30) adds 100 next turn: a moved-up Gale Thrust then does 330, enough for the biggest ex.

Matchups

Lopunny Dudunsparce vs Dragapult

Mega Lopunny ex (330) takes two Phantom Dives to KO, and Wally's Compassion can undo the first. Protect your Bench with Battle Cage and do not hand them a 3-Prize KO.

Their plan

  • Phantom Dive: 200 to Lopunny leaves it at 130; Adrena-Brain adds 30 a turn. A second Phantom Dive KOs it for 3 Prizes.
  • Bench counters: 6 from Phantom Dive KO Buneary, Dunsparce or Fan Rotom (70), or 50 if they came down under Risky Ruins.
  • Budew locks your Items for a turn: no Air Balloon, Switch, Poké Pad or Buddy-Buddy Poffin to set up the Bench-to-Active move.
  • Crushing Hammer and Moltres: Hammer hits less because Gale Thrust costs one Energy; Fighting Wings does 110 to your ex.

Your prize plan

  1. Play Battle Cage early. It replaces Risky Ruins and stops Phantom Dive and Adrena-Brain counters on your Bench.
  2. Break the engine. Gale Thrust from the Bench (230) KOs Drakloak (90), Dreepy (70) and Munkidori (110); Boss's Orders them before Dragapult ex lands.
  3. Take the free ex. Fezandipiti ex (210) and Meowth ex (170) fall to one Gale Thrust: 2 Prizes each.
  4. Two hits for Dragapult ex. Gale Thrust (230) then Spiky Hopper (160) is 390; Full Moon Rondo with 7 Benched Pokémon in total does it in one hit.

Against an Active Dragapult ex (320 HP)

Gale Thrust, Lopunny did not move this turn60
Spiky Hopper160
Gale Thrust from the Bench230
Full Moon Rondo, 7 Benched in total (Fairy Zone)320 · KO
Full Moon Rondo, 9 Benched in total (Fairy Zone)400 · KO

Don't

  • Leaving a damaged Lopunny in play without Wally's Compassion: at 130 HP any Phantom Dive gives them 3 Prizes.
  • Benching Lillie's Clefairy ex without Battle Cage or a plan to attack: at 190 HP, Boss's Orders + Phantom Dive takes 2 Prizes.
  • Spending all your Items in the turn before Budew attacks: keep Air Balloon or Switch for the Gale Thrust turn.

Key turn

  • The turn after the first Phantom Dive: Wally's Compassion heals Lopunny to full and returns its Energy, so their two-hit KO starts over.
  • Your turn 2: Lopunny on the Bench with Energy and a free retreat (Air Balloon) or Run Away Draw from an Active Dudunsparce, so Gale Thrust hits 230.

If they play…

Team Rocket's Watchtower

Turns off Run Away Draw, Fan Call and Last-Ditch Catch. Battle Cage replaces it.

Jamming Tower

Air Balloon stops working: Lopunny goes back to retreat 1. Replace it with Battle Cage.

Dudunsparce ex

Tenacious Tail does 60 per ex you have in play. Keep only one or two ex on your Board.

Lopunny Dudunsparce vs Basic Box

An uphill match. Gale Thrust (230) Knocks Out almost every 2-Prize ex they own, but Raging Bolt ex and Fighting attackers can one-shot your 3-Prize Lopunny. Win by taking an ex every turn and never giving two Lopunny.

Their plan

  • Rapid-Fire Combo: Mega Kangaskhan ex does 200 +50 per heads. Lopunny (330) survives unless they flip 3 heads; the damage stays for the next hit.
  • Bellowing Thunder: Raging Bolt ex does 70 per Basic Energy discarded. 5 Energy = 350 Knocks Out a full-HP Lopunny for 3 Prizes.
  • Bench snipes: Cruel Arrow (100) and Torrential Pump (120 to the Bench) Knock Out Buneary, Dunsparce or Fan Rotom (70) before Lopunny evolves.
  • Koraidon ex (some lists): Impact Blow 200, doubled by your Fighting Weakness: 400.

Your prize plan

  1. One 2-Prize ex per turn. Gale Thrust (230) Knocks Out Meowth ex (170), Lillie's Clefairy ex (190), Latias ex and both Ogerpon ex (210), Iron Leaves ex (220). Three KOs win.
  2. Boss's Orders the ex they Bench to draw. Their Bench is full of 2-Prize ex; you don't need to fight Kangaskhan (300) head-on.
  3. Dudunsparce ex counts their ex: Tenacious Tail does 60 each, so 5 ex in play is 300 for one Energy.
  4. Moltres for Grass ex: Fighting Wings 110, doubled by Fire Weakness: 220 Knocks Out Teal Mask Ogerpon ex (210) and Iron Leaves ex (220).

Against an Active Mega Kangaskhan ex (300 HP)

Gale Thrust (moved up from the Bench)230
Spiky Hopper160
Gale Thrust after Stunfisk's Pouncing Trap330 · KO
Tenacious Tail (Dudunsparce ex), 5 of their ex in play300 · KO

Don't

  • A single Buneary on the Bench: Cruel Arrow or Torrential Pump removes it before it evolves. Bench two.
  • Spending Wally's Compassion when Raging Bolt ex is charged: 350 Knocks Out a full-HP Lopunny anyway.
  • Benching Lillie's Clefairy ex or Meowth ex for nothing: each gives them 2 Prizes toward their 6.

Key turn

  • When Raging Bolt ex (240) appears. Gale Thrust leaves it at 10; plan Stunfisk + Gale Thrust (330) or Tenacious Tail with 4 ex in play (240) instead.
  • After your second ex KO (2 Prize cards left on their side), Special Red Card sends their hand to the bottom and leaves them 3 cards.

If they play…

Hero's Cape

A 210 ex goes to 310 and survives Gale Thrust. Target the ex without the Cape.

Chien-Pao

Snow Sink discards your Battle Cage, and Fan Rotom's Assault Landing does nothing without a Stadium.

Passimian

Coordinated Throwing does 20 per Basic they have, doubled on your Fighting-weak Pokémon. Knock it Out with any Gale Thrust (110 HP).

Lopunny Dudunsparce vs Dhelmise

Vengeful Anchor needs two hits to KO Mega Lopunny ex (330), and every Gale Thrust KOs one of their Pokémon. Heal between their hits and never give them a cheap 3 Prizes.

Their plan

  • Vengeful Anchor: 170 with 4 Hide 'n' Sneak Pokémon in their discard. Two hits (340) KO Lopunny for 3 Prizes.
  • Matcha Spin: with 6 in the discard, 4 counters on each of your Pokémon. It KOs nothing healthy but speeds up the second Anchor.
  • Their ex: Blood Moon (240), Eon Blade (200) and Destructive Drill (150) do not KO a healthy Lopunny, but finish a damaged one.
  • Legacy Energy: the first Pokémon you KO wearing it gives one Prize less, so you need 7 Knock Outs.

Your prize plan

  1. Mist Energy on Lopunny. It stops Matcha Spin's counters on Lopunny; Battle Cage stops them on your Bench.
  2. Gale Thrust Dhelmise. 230 KOs Dhelmise (140); Spiky Hopper (160) also does when Lopunny cannot move. Boss's Orders the next one up.
  3. Take their ex when they appear. Gale Thrust KOs Lillie's Clefairy ex (190) and Latias ex (210) for 2 Prizes each.
  4. Heal, then swing again. Wally's Compassion wipes the first Anchor; Gale Thrust needs only the one Energy back.

Gale Thrust from the Bench (230) against their Active Pokémon

Dhelmise (140)230 · KO
Lillie's Clefairy ex (190)230 · KO
Latias ex (210)230 · KO
Bloodmoon Ursaluna ex (260)230
Dudunsparce ex (270)230

Don't

  • Benching Lillie's Clefairy ex or Meowth ex for no reason: each is 2 Prizes, and Fairy Zone does nothing in this matchup.
  • Spending Gale Thrust on Shuppet or Poltchageist when Dhelmise is reachable: every Hide 'n' Sneak you KO powers up their discard.
  • Leaving Lopunny Active with 170 damage on it: any Anchor finishes it. Heal it or switch it out first.

Key turn

  • After the first Vengeful Anchor: Wally's Compassion resets Lopunny to 330, so they need two more Anchors while you KO a Dhelmise each turn.
  • When their discard reaches 6: Matcha Spin turns on. Have Mist Energy on Lopunny and Battle Cage in play before that turn.

If they play…

Bloodmoon Ursaluna ex

Blood Moon (240) does not KO a healthy Lopunny. Ursaluna (260) survives Gale Thrust; follow up with Spiky Hopper.

Spiritomb

Spiritual End quadruples counters once 13 are in the discard. Mist Energy on Lopunny blocks it.

Shaymin

Flower Curtain only protects their Bench. You hit the Active, so your plan does not change.

Lopunny Dudunsparce vs N's Zoroark

N's Zoroark ex copies Rampaging Thunder and stacks bonuses to hit exactly 330, one Mega Lopunny ex. Gale Thrust (230) never one-shots a Zoroark (280), and Team Rocket's Watchtower shuts down your draw.

Their plan

  • Night Joker copying Rampaging Thunder: 250 for [D][D]. Black Belt's Training (+40) and Binding Mochi on a Poisoned Zoroark (+40) make 330, a one-hit KO on Lopunny.
  • Team Rocket's Watchtower turns off Abilities on Colorless Pokémon: Run Away Draw, Fan Call and Last-Ditch Catch all stop.
  • Munkidori moves 3 damage counters a turn with Adrena-Brain, closing gaps like 250 + 30 on a damaged Lopunny.
  • Pecharunt ex: Irritated Outburst does 60 per Prize you've taken, 300 once you've taken 5.

Your prize plan

  1. Battle Cage over Watchtower on the turn you need Run Away Draw. Without a Stadium of your own, your engine is just Supporters.
  2. Delete the attack menu. Boss's Orders N's Zekrom or N's Reshiram (130): Gale Thrust or Spiky Hopper KOs it, and Night Joker needs a Benched N's Pokémon.
  3. Take 2-Prize support ex. Gale Thrust (230) KOs Pecharunt ex (190), Fezandipiti ex (210) or Meowth ex (170) in one hit.
  4. Zoroark ex takes two hits: 230 + 160 = 390. Stunfisk's Pouncing Trap (if you run it) makes the next Gale Thrust 330 for a one-turn KO.

Against an Active N's Zoroark ex (280 HP)

Gale Thrust (moved up from the Bench)230
Spiky Hopper160
Gale Thrust after Pouncing Trap (+100)330 · KO
Gale Thrust, then Spiky Hopper next turn390 · KO
Tenacious Tail (3 of their ex in play)180

Don't

  • Benching Lillie's Clefairy ex or Meowth ex for no reason: Fairy Zone does nothing against Zoroark, and both are 2 Prizes to Boss's Orders.
  • Leaving a damaged Lopunny unhealed: 250 + Adrena-Brain leaves it at 50, and any Night Joker finishes it. Play Wally's Compassion right away.
  • Swinging into a Punk Helmet on their Active Darkness Pokémon with a damaged Lopunny: each hit puts 4 counters on your attacker.

Key turn

  • Your first Boss's Orders on N's Zekrom. With both Zekrom gone, their best copy is Virtuous Flame 170 + 40 + 40 = 250, which can't KO a healthy Lopunny.
  • Keep Mist Energy on the Active Lopunny: Yveltal's Clutch can't stop it retreating, so the Bench-to-Active combo keeps working.

If they play…

N's Darmanitan

Flamebody Cannon does 90 to your Active and 90 to a Benched Pokémon: Buneary or Dunsparce (70) go down. Battle Cage doesn't stop damage.

Unfair Stamp

After you KO something, they reset your hand to 2. Under Watchtower that can stall you; keep Battle Cage in hand.

Lopunny Dudunsparce vs Mega Excadrill

A loaded Mega Excadrill ex hits 330, exactly Lopunny's HP, and you can't one-shot its 340. Hit their Metangs before Excadrill reaches 5 Energy and finish it with Moltres's Fire damage.

Their plan

  • Maximum Drilling: 200, or 330 with 5 Energy attached: a KO on a full-HP Mega Lopunny ex (330). Metang's Metal Maker loads it fast.
  • Hard to KO: Excadrill has 340 HP (440 with Hero's Cape) and Jumbo Ice Cream heals 80 from it between your hits.
  • Mega Skarmory ex: Sonic Ripper does 220 to any Pokémon. Your Benched Meowth ex (170), Clefairy ex (190) or Dudunsparce (140) fall.
  • Kieran adds 30 to an Active ex: even a 3-Energy Drilling becomes 230.

Your prize plan

  1. Hit before 5 Energy. Boss's Orders + Gale Thrust (230) on a Metang (100) or Genesect ex (220): fewer Metal Maker uses, slower Excadrill.
  2. Two-hit Excadrill with Fire. Gale Thrust 230, then Moltres's Fighting Wings (110 × 2 Weakness = 220) = 450, a KO even through Hero's Cape.
  3. Reset after a 200 hit. Wally's Compassion heals Lopunny fully; Gale Thrust needs only one Energy to attack again.
  4. Prize map: Excadrill (3) + Genesect ex (2) + one more. They need only two Lopunny KOs, so every extra ex you Bench speeds them up.

Against an Active Mega Excadrill ex (340 HP, weak to Fire)

Gale Thrust (moved from the Bench)230
Spiky Hopper160
Fighting Wings (Moltres)220
Gale Thrust, then Fighting Wings next turn450 · KO
Same, after a Jumbo Ice Cream heal of 80370 · KO

Don't

  • Leaving Lopunny Active against an Excadrill that can reach 5 Energy: Metal Maker can attach several at once, so treat 3 Energy + a Metang as a 330 threat.
  • Spiky Hopper when you can re-enter: 160 instead of 230 gives Jumbo Ice Cream time to undo your work.
  • Benching Meowth ex or Clefairy ex without a reason: Sonic Ripper (220) takes 2 Prizes from the Bench.

Key turn

  • Your turns 2-3: thin their Metangs before the first Excadrill is fully loaded; after that every Drilling threatens 3 Prizes.
  • When Excadrill has 230 on it, have Moltres with a Fire Energy ready: that turn decides the race.

If they play…

Hero's Cape

Excadrill goes to 440. Only Gale Thrust + Fighting Wings (450) KOs it in two hits, and only without a heal in between.

Empoleon ex

Iron Feathers: 210 and takes 60 less next turn. Spiky Hopper ignores that reduction; Fighting Wings does 220 to it.

Metagross

Metallic Hammer does 300 discarding 3 Metal Energy: Lopunny survives at 30. Metagross (180) falls to Gale Thrust.

Sources