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Dragapult Blaziken

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Still a Dragapult ex deck, with a second engine: Blaziken ex's Seething Spirit reattaches a discarded Energy every turn. Phantom Dive spreads damage; Smolder-sault hits for 200 when your Dragons are the wrong attacker.

Difficulty: HardPrizes: Dragapult ex and Blaziken ex give 2; Combusken strands easily

Your turn-2 goal

  • Two or three Drakloak drawing with Recon Directive. Dreepy come first; Torchic only when Blaziken ex is needed early.
  • A Torchic benched on turn 1, with Rare Candy and Blaziken ex in hand to skip Combusken on turn 2.
  • Fire and Psychic on a Drakloak, so the first Dragapult ex uses Phantom Dive the turn it evolves.
  • Munkidori benched; Seething Spirit gives it Darkness Energy straight from the discard.
  • Budew Active with Itchy Pollen while you build: no Items for them next turn.

Your attackers

Dragapult exPhantom Dive

200 to the Active + 6 counters on Bench

Main attack. Clears Basics and Stage 1s from their Bench.

Blaziken exSmolder-sault

200; can't attack next turn

Their Lillie's Clefairy ex makes your Dragons weak to Psychic, or the target is weak to Fire.

Blaziken exSeething Spirit

Attach a Basic Energy from discard

Every turn: recover Energy from Ultra Ball discards, Crushing Hammer or a KO.

MunkidoriAdrena-Brain

Move up to 3 counters to them

Turn damage on your Pokémon into KOs: Phantom Dive + Adrena-Brain is 230 on the Active.

Chi-YuGround Melter

120 with a Stadium in play; discards it

Remove their Stadium and hit for one Prize; 240 against a Fire-weak Active.

Lillie's Clefairy exFull Moon Rondo

20 + 20 per Benched Pokémon

Mirror finisher: Fairy Zone makes their Dragapult ex weak to Psychic. 7 Benched total KOs it.

Key decisions

  • Dreepy before Torchic. Open on Dreepy and Drakloak; get Blaziken ex with Rare Candy or Dawn instead of walking up through Combusken.
  • Discard Energy freely once Blaziken ex is coming. Seething Spirit brings it back, so Ultra Ball discards cost you nothing.
  • Switch attackers against Fairy Zone. If their Lillie's Clefairy ex is in play, keep Dragapult ex Benched and attack with Blaziken ex: Smolder-sault KOs Clefairy (190).
  • Count counters before spreading. A 70-HP Basic needs 7 (6 from Phantom Dive + 1 from Munkidori); a 90-HP Drakloak needs 6 + 3. Risky Ruins pre-loads 2 on non-Darkness Basics.
  • Bench ex only when used. Meowth ex (170) and Fezandipiti ex (210) give 2 Prizes each; drop them only the turn you use their Ability.

Common mistakes

  • Leaving Combusken where Boss's Orders can drag it Active: Retreat 2 and a weak attack strand you.
  • Exposing Blaziken ex in the Dragapult mirror: without Seething Spirit, Crushing Hammer strips your attackers faster than you can recharge.
  • Using Smolder-sault with no follow-up: Blaziken ex can't attack next turn, so have another attacker ready or retreat it.
  • Keeping your own Team Rocket's Watchtower in play when you need Meowth ex: it is Colorless and loses Last-Ditch Catch.

Versions

Standard

2-1-2 Blaziken ex with 2 Rare Candy, 1 Risky Ruins, 1 Team Rocket's Watchtower, Special Red Card and Chi-Yu for opposing Stadiums.

Double Watchtower

2 Team Rocket's Watchtower and 2 Judge, no Risky Ruins or Special Red Card. Shuts off Colorless Abilities like Meowth ex all game.

Clefairy / Shaymin techs

Lillie's Clefairy ex makes an opposing Dragapult ex weak to Psychic for the mirror; Shaymin shields your non-ex Bench from spread attack damage.

Matchups

Dragapult Blaziken vs Dragapult

An uphill mirror: the same Phantom Dive war, but your Bench is wider and they run 4 Crushing Hammer. Protect your Drakloaks, let Blaziken ex refill what Hammer strips, and build a two-turn KO on their Dragapult ex.

Their plan

  • Phantom Dive: 200 to your Active + 6 damage counters on your Bench. Dreepy and Torchic (70), Drakloak (90) and Munkidori (110) are the targets.
  • 4 Crushing Hammer + Boss's Orders: Hammer your powered Dragapult ex, then drag up Blaziken ex (Retreat 2) to cost you a full turn.
  • 2 Risky Ruins: every non-Darkness Basic you Bench takes 2 counters. Dreepy and Torchic drop to 50 and die to 5 counters.
  • Budew locks your Items on their first turn; Moltres hits an Active ex for 110 with one Fire Energy.

Your prize plan

  1. Dreepys first, Torchic later. Get 2-3 Drakloak drawing; Bench Torchic only when you can Rare Candy it into Blaziken ex next turn.
  2. Spend the spread on their engine. 6 Phantom Dive counters + 3 from Adrena-Brain = 90: a Benched Drakloak (90) goes down, or a Dreepy (70) with 2 left over.
  3. Two-turn their Dragapult ex. Put 60 on it while Benched, then Boss's Orders + Phantom Dive 200 + two Adrena-Brain (60) = 320, exactly a KO.
  4. Blaziken ex beats Hammer. Seething Spirit reattaches a Basic Energy from the discard every turn, so a Hammered Dragapult ex is back to Fire + Psychic quickly.

Against an Active Dragapult ex (320 HP)

Phantom Dive200
Phantom Dive + Adrena-Brain230
Phantom Dive + 2 Adrena-Brain, 6 counters already on it320 · KO
Smolder-sault200
Full Moon Rondo with Fairy Zone, 7 Benched Pokémon in total320 · KO

Don't

  • Benching Torchic or Combusken early. Torchic under Risky Ruins dies to 5 counters; Combusken (Retreat 2) is a free Boss's Orders stall.
  • Loading one attacker. Spread Energy over two Drakloak so one Hammer heads + Boss's Orders doesn't cost you the attack.
  • Benching Meowth ex or Fezandipiti ex for no reason. Boss's Orders + Phantom Dive (200) KOs Meowth ex (170); Fezandipiti ex (210) needs one Adrena-Brain more.

Key turn

  • Their first Phantom Dive turn. If you still have two Drakloak and Blaziken ex coming, you can trade evenly; if they clear both Drakloak, you fall behind.
  • Your first 60 on their Benched Dragapult ex sets up the Boss's Orders KO next turn; have Munkidori with Darkness Energy ready.

If they play…

Dudunsparce

Run Away Draw shuffles it back into their deck, so it won't be a Prize. Dunsparce (60) on their Bench dies to 6 Phantom Dive counters.

Team Rocket's Watchtower

Your Meowth ex loses Last-Ditch Catch. Drakloak, Blaziken ex and Munkidori keep their Abilities.

Shaymin

Fezandipiti ex's Cruel Arrow can't damage their Benched Pokémon without a Rule Box; use it only on their Active or Benched ex.

Dragapult Blaziken vs Slowking

Their turn-2 Trifrost against your Phantom Dive. Keep your Bench thin, kill Slowking and Clefairy ex with 200-damage hits, and attack with Blaziken ex whenever their Clefairy ex makes Dragapult ex weak.

Their plan

  • Trifrost (copied with Seek Inspiration): 110 to 3 Pokémon. One-shots Dreepy (70), Torchic (70), Drakloak (90), Combusken (100) and Munkidori (110).
  • Lillie's Clefairy ex: Fairy Zone makes your Dragapult ex weak to Psychic. Trifrost hits it for 220, Latias ex's Eon Blade for 400.
  • Metallic Hammer + Brave Bangle with Clefairy in play: (150 + 30) × 2 = 360 to an Active Dragapult ex: KO.
  • Zeraora's Thunder Raid: 210 to a Benched ex, no gust needed. Your Fezandipiti ex (210) and Meowth ex (170) fall.

Your prize plan

  1. Lead Budew; Bench Shaymin if you run it. Itchy Pollen stops their Items the turn they build Trifrost; Flower Curtain blocks Trifrost's damage to your Benched non-ex Pokémon.
  2. Kill Slowking every turn. It has 120 HP: Phantom Dive, Smolder-sault or Fezandipiti ex's Cruel Arrow (100 × 2 Weakness on the Active) all KO it.
  3. Spread onto Slowpoke. 6 counters + 3 from Adrena-Brain = 90 KOs a Benched Slowpoke (80); if it entered under Risky Ruins (60 left), the 6 counters alone do it.
  4. Prize map: Clefairy ex (190, 2 Prizes) dies to one 200 hit; Mega Kangaskhan ex (300, 3 Prizes) takes two. Clefairy + Kangaskhan + one Slowking = 6.

Against an Active Mega Kangaskhan ex (300 HP, 3 Prizes)

Phantom Dive200
Phantom Dive + Adrena-Brain230
Smolder-sault + 2 Adrena-Brain260
Phantom Dive, 200 already on it400 · KO

Don't

  • Three small Pokémon on the Bench when Slowking has Energy: one Trifrost takes 3 Prizes. Rare Candy past Combusken.
  • Dragapult ex Active with their Clefairy ex in play. Attack with Blaziken ex: it's Fire, Fairy Zone doesn't touch it, and Trifrost only does 110.
  • Benching Fezandipiti ex or Meowth ex while Zeraora can come off the top: 210 to the Bench takes 2 Prizes.

Key turn

  • Their first Trifrost turn (usually their turn 2): before passing, count how many of your Pokémon are under 110 HP.
  • The turn Clefairy ex hits their Bench: Boss's Orders + Phantom Dive or Smolder-sault takes 2 Prizes and turns off the double damage.

If they play…

Annihilape

Copied Ghostly Blow: 100 to your Active plus 5 counters on your Bench, enough for a Dreepy hurt by Risky Ruins.

Pawmot

Copied Voltaic Fist: 130 and your Active is Paralyzed, but Slowking takes 60 itself (120 HP). Keep a second attacker ready and finish it.

Drapion

Copied Hazardous Tail: 100, your Active is Paralyzed and Poisoned, and Slowking takes 70. Any of your attacks then KOs it.

Dragapult Blaziken vs Basic Box

Lillie's Clefairy ex turns your Dragapult ex into a one-hit KO. Remove Clefairy on sight and let Blaziken ex, which isn't a Dragon, carry the attacks while it is in play.

Their plan

  • Fairy Zone: with Lillie's Clefairy ex in play your Dragons are weak to [P]. Latias ex's Eon Blade (200) and Enamorus's Love Resonance (200) both hit Dragapult ex for 400.
  • Mega Kangaskhan ex (300 HP, 3 Prizes): Rapid-Fire Combo is 200 + 50 per heads and Run Errand draws 2 a turn. It needs 3 heads to KO your 320s.
  • Raging Bolt ex: Bellowing Thunder does 70 per Basic Energy discarded; 5 Energy is 350, a KO on anything you have.
  • Wellspring Mask Ogerpon ex: Torrential Pump adds 120 to your Bench, enough for Torchic (70), Drakloak (90), Combusken (100) or Munkidori (110).

Your prize plan

  1. KO Lillie's Clefairy ex (190) first: Boss's Orders + Phantom Dive or Smolder-sault (200). That's 2 Prizes and your Dragapult ex is safe again.
  2. Blaziken ex attacks while Clefairy is up. It isn't a Dragon, and Smolder-sault does 400 to Teal Mask Ogerpon ex (210) or Iron Leaves ex (220), both weak to Fire.
  3. Alternate attackers. Smolder-sault can't attack next turn; Seething Spirit refills a Dragapult ex from the discard so you never skip an attack.
  4. Kangaskhan over two turns. Park 6 Phantom Dive counters on a Benched one, then Boss's Orders + Phantom Dive + Adrena-Brain from both Munkidori: 320, a KO for 3 Prizes.

Against an Active Mega Kangaskhan ex (300 HP, no Hero's Cape)

Phantom Dive or Smolder-sault200
Phantom Dive + Adrena-Brain230
Phantom Dive + Adrena-Brain, 6 counters already on it290
Phantom Dive + 2 Adrena-Brain, 6 counters already on it320 · KO

Don't

  • Dragapult ex Active with Clefairy in play: Eon Blade or Love Resonance takes 2 Prizes in one hit.
  • Combusken on the Bench with no plan: retreat 2 and a weak attack make it their Boss's Orders target. Rare Candy straight to Blaziken ex.
  • Benching Meowth ex or Fezandipiti ex you won't use that turn: every ex is 2 Prizes for a deck that only needs three KOs.

Key turn

  • The turn Clefairy lands: answer it immediately. If it survives a turn, expect a 400-damage hit on your Active Dragapult ex.
  • Your first Chi-Yu or Watchtower turn. Ground Melter with their Area Zero Underdepths in play does 120 and discards it; Team Rocket's Watchtower shuts off Run Errand while Kangaskhan is Active.

If they play…

Hero's Cape

Kangaskhan goes to 400 HP. Skip it and Boss's Orders a 2-Prize ex instead, or use Jamming Tower to switch the Cape off.

Iron Crown ex

Twin Shotels does 50 to 2 Pokémon, ignoring effects. It finishes Ruins-damaged Dreepy (50) and chips your Munkidori.

Unfair Stamp

After you take a KO they draw 5 and you draw 2. Keep two Drakloak in play so Recon Directive rebuilds.

Dragapult Blaziken vs Sharpedo Toxtricity

Mega Sharpedo ex (330 HP, 3 Prizes) reaches 310 in one turn, and Gravity Mountain drops your Dragapult ex and Blaziken ex to 290. They KO in one hit; you need two turns per Sharpedo.

Their plan

  • Hungry Jaws: 120, +150 once Sharpedo has any counter (Sinister Surge puts 2 on it), +40 from Binding Mochi when Pecharunt ex's Subjugating Chains poisons it: 310.
  • Gravity Mountain: your Stage 2 Pokémon get −30 HP. At 290, Dragapult ex and Blaziken ex fall to 310 with no extra help.
  • Greedy Fang (70) KOs Dreepy or Torchic; against your Munkidori (Weakness) it is 140, a KO.
  • 3 Judge + Unfair Stamp shrink your hand; Team Rocket's Watchtower shuts off your Meowth ex.

Your prize plan

  1. Stop the evolutions. Carvanha and Toxel (70) on the Bench fall to 6 Phantom Dive counters + 1 from Adrena-Brain. Fewer Carvanha means fewer 3-Prize attackers.
  2. Replace Gravity Mountain with your Team Rocket's Watchtower or Risky Ruins. At 320, 310 isn't enough: they also need Munkidori's Adrena-Brain.
  3. Pecharunt ex (190) is 2 easy Prizes: Boss's Orders + Phantom Dive or Smolder-sault (200). Without it, Binding Mochi needs Janine's Secret Art to work.
  4. Set up the Sharpedo KO: 6 Phantom Dive counters on a Benched one plus their own Sinister Surge (2) = 80, then Boss's Orders + Phantom Dive + 2 Adrena-Brain = 340. Their Munkidori can pull 30 off, so recount first.

Against an Active Mega Sharpedo ex (330 HP)

Phantom Dive or Smolder-sault200
Phantom Dive + 2 Adrena-Brain260
Phantom Dive + Adrena-Brain, 8 counters already on it310
Phantom Dive + 2 Adrena-Brain, 8 counters already on it340 · KO

Don't

  • Attacking with a Stage 2 at 290 under Gravity Mountain: you hand them 2 Prizes for one Hungry Jaws.
  • Leaving Munkidori exposed: Greedy Fang does 140 to it. Bench it only when you'll use Adrena-Brain that turn.
  • Half-damaging a Sharpedo and walking away: counters only help them, and their Munkidori moves 3 a turn back onto your Pokémon.

Key turn

  • Turn 1 Budew: Itchy Pollen blocks Binding Mochi, Poké Pad and Ultra Ball on the turn they want the first 310.
  • The turn before their first Hungry Jaws, have a stadium to cover Gravity Mountain; it decides whether your 320 attacker survives.

If they play…

Janine's Secret Art

Poisons their Active without Pecharunt ex, so Binding Mochi still adds 40. KOing Pecharunt won't stop the 310.

Chi-Yu

Their Chi-Yu is Darkness with 90 HP. Whirling Envy does 110 with 2+ counters on it, ignoring Weakness: KOs Drakloak or Munkidori.

Yveltal

Clutch stops your Active from retreating; Dark Feather does 220 to your Munkidori.

Dragapult Blaziken vs N's Zoroark

Neither side one-shots the other's main ex without help. You win by spreading counters on Zorua and Benched Zoroark ex for two-turn KOs, while their 250 Rampaging Thunder needs 70 extra to KO your 320-HP attackers.

Their plan

  • Night Joker copying Rampaging Thunder: 250. With Black Belt's Training (40) and Adrena-Brain (30), or Binding Mochi on a Poisoned Zoroark, it reaches 320: KO on Dragapult ex or Blaziken ex.
  • Powerful Rage via Reshiram: 20 per counter on their Zoroark. A Zoroark you left at 200 damage hits back for 400.
  • Virtuous Flame: 170 with no drawback. KOs Drakloak, Munkidori, Chi-Yu and Meowth ex (170).
  • N's Castle gives N's Pokémon free retreat, so they rotate Zoroark ex after Rampaging Thunder.

Your prize plan

  1. Hit Zorua before it evolves. 6 Phantom Dive counters plus 1 from Adrena-Brain KO a Benched N's Zorua (70). Risky Ruins doesn't touch it: Zorua is [D].
  2. Pre-damage Benched Zoroark ex. 60 from Phantom Dive now, then Phantom Dive + Adrena-Brain next turn: 290 against 280, KO for 2 Prizes.
  3. Alternate Dragapult ex and Blaziken ex. Both have 320 HP; Smolder-sault (200) can't attack next turn, so retreat it and let Seething Spirit reload the other.
  4. Cut their damage pieces. Phantom Dive KOs an Active N's Zekrom (130); Chi-Yu's Ground Melter discards N's Castle.

Against an Active N's Zoroark ex (280 HP)

Phantom Dive or Smolder-sault200
Phantom Dive + 1 Adrena-Brain230
Phantom Dive + 2 Adrena-Brain260
Phantom Dive + 1 Adrena-Brain, 6 counters already on it290 · KO
Smolder-sault + 1 Adrena-Brain, 6 counters already on it290 · KO

Don't

  • Leaving an Active Zoroark ex at 200 with Reshiram on their Bench: Powerful Rage hits for 400. Either KO it or put the damage on the Bench.
  • Benching Meowth ex or Fezandipiti ex for no reason: Virtuous Flame KOs Meowth ex (170), and both are 2 Prizes.
  • Leaving Combusken exposed (retreat 2): Boss's Orders plus Yveltal's Clutch strands it Active.

Key turn

  • Their turn 2 setup: Budew's Itchy Pollen locks Buddy-Buddy Poffin and N's PP Up, and the first Phantom Dive should KO Zorua before two Zoroark ex are online.
  • When they need the extra 70: Judge or Unfair Stamp before their attack turn can strip the Black Belt's Training they need to KO a full 320.

If they play…

Punk Helmet

Hitting their Active [D] Pokémon puts 4 counters on your attacker. Move them back with Adrena-Brain.

N's Darmanitan

Flamebody Cannon does 90 to a Benched Pokémon: exactly a Drakloak. Keep at least two Drakloak.

Yveltal

Clutch stops you retreating. Its 110 HP falls to Phantom Dive.

Sources