Alakazam Dudunsparce
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Alakazam's Powerful Hand places 20 damage for every card in your hand for one Energy. Everything else draws: evolve, Run Away Draw, Enriching Energy. The board is almost all single-Prize, so they need six KOs.
Your turn-2 goal
- Alakazam Active with one [P] Energy, evolved from hand so Psychic Draw drew 3.
- Kadabra and Dudunsparce played this turn for 2 and 3 more cards.
- Battle Cage in play before they start placing damage counters on your Bench.
- More Abra on the Bench so the next Alakazam is ready.
Your attackers
2 damage counters per card in hand
Every turn. Divide their HP by 20: 7 cards KO 140 HP, 11 cards KO 210 HP.
Draw 3, shuffle Dudunsparce into deck
Before attacking, to grow your hand. It leaves the board, so it is never a Prize; re-bench Dunsparce later.
20 + 20 per Benched Pokémon, both sides
Against Dragon decks: Fairy Zone makes them weak to [P], so real damage doubles on their Active.
100 to any of their Pokémon
Real damage, not an effect: snipes Benched support Pokémon or targets protected from attack effects.
90
Rarely. Real damage when Powerful Hand's counters are blocked.
Key decisions
- Count before you play. Every Item played or Energy attached is 20 less damage. Find the target's HP ÷ 20 and spend only the cards you don't need.
- Draw first, then decide. Use Psychic Draw, Run Away Draw and Enriching Energy before choosing your Boss's Orders target.
- Pick the target you can KO. With a small hand, Boss's Orders a Benched Basic or Stage 1 instead of hitting an Active you can't finish.
- Battle Cage stops counters, Shaymin stops damage. Against spread attacks that deal damage to your Bench, get Shaymin down; against placed counters, play Battle Cage.
- Keep the ex in your deck until you use them: Fezandipiti ex and Lillie's Clefairy ex are your only 2-Prize Pokémon.
Common mistakes
- Dumping your hand to set up and then attacking for half the damage you needed.
- Attacking a Pokémon that is protected from attack effects: Powerful Hand does nothing. Boss's Orders something else or use Cruel Arrow.
- Not keeping evolution pieces in the deck: after a hand disruption you rebuild through Psychic Draw.
- Leaving Genesect or Shaymin stranded Active, where they can be trapped while giving up easy Prizes.
Versions
Adds a real-damage attacker that doubles through Fairy Zone: the answer to Dragon decks and to Pokémon protected from effects.
Handheld Fan moves an Energy off their attacker; Lucky Helmet draws 2 but can deck you out in long games.
Pikipek-Trumbeak-Toucannon adds Aerial Draw and Feather Rondo (60 + 20 per Benched Pokémon) as backup real damage.
Matchups
Alakazam Dudunsparce vs Dragapult
Uphill. Phantom Dive KOs anything you put Active, and Dragapult ex needs 16 cards in hand. Protect your Bench with Battle Cage, take Prizes on Dreepy and Drakloak, and let Lillie's Clefairy ex handle Dragapult ex.
Their plan
- Phantom Dive: 200 to your Active KOs Alakazam, Dudunsparce and anything else you have. Its 6 Bench counters kill Abra (50) or a damaged Kadabra unless Battle Cage is in play.
- Budew: Itchy Pollen locks Rare Candy, Poffin and Poké Pad for a turn. Dawn and Hilda still work, so keep a Supporter route.
- Risky Ruins and Crushing Hammer: Ruins replaces your Battle Cage and drops a new Abra to 30; 4 Hammers chase your 6 Energy.
- Unfair Stamp and Judge: after a KO they cut your hand to 2 or 4 cards, which is 4 or 8 counters.
Your prize plan
- Battle Cage before their first Phantom Dive. It stops Phantom Dive counters and Adrena-Brain on your Bench, so Abra and Kadabra survive to evolve.
- Take the engine first. Boss's Orders on Drakloak (90): 5 cards in hand KO it. Dreepy (70) needs 4, Munkidori (110) 6. Cruel Arrow (100) also KOs Drakloak on the Bench.
- Clefairy for Dragapult ex. Fairy Zone makes Dragapult ex weak to Psychic: Full Moon Rondo with 7 Benched Pokémon in total is 160 × 2 = 320, a KO without 16 cards.
- Prize math: two Drakloak or Dreepy plus two Dragapult ex is 6 Prizes. Keep Fezandipiti ex and Clefairy ex off the Bench until they attack.
Against an Active Dragapult ex (320 HP)
Don't
- Benching spare Abra without Battle Cage: each one is a free Prize to 6 Phantom Dive counters.
- Playing out your hand before Powerful Hand: every card you play is 20 less. Count the target's HP, play only what you need, then attack.
- Leaving Lillie's Clefairy ex Active after it attacks: Phantom Dive (200) KOs it (190) for 2 Prizes.
Key turn
- Your turn 2: Battle Cage plus Alakazam with Rare Candy before their first Phantom Dive. If Budew locks Items, Dawn brings the whole line.
- The turn their first Dragapult ex attacks: answer with Clefairy ex or by taking a Drakloak, or the 6 counters a turn bury your Bench.
If they play…
Your Dudunsparce is Colorless and loses Run Away Draw. Replace it with Battle Cage and lean on Psychic Draw and Enriching Energy.
Flower Curtain stops Cruel Arrow on their Benched Drakloak. Boss's Orders it Active and use Powerful Hand: counters aren't damage.
Fighting Wings does 110 to your Active Pokémon ex: it doesn't KO Clefairy ex (190) or Fezandipiti ex (210) alone.
Alakazam Dudunsparce vs Lucario Hariyama
A race of Powerful Hand against Mega Brave. Keep Battle Cage over Gravity Mountain, take single-Prize KOs on their engine, and answer Rocky Fighting Energy with Boss's Orders or Lillie's Clefairy ex.
Their plan
- Mega Brave: 270, minus your Fighting Resistance = 240. It KOs Alakazam, Dudunsparce, Fezandipiti ex and Clefairy ex, but can't be used again next turn.
- Aura Jab: 130 and reattaches up to 3 Fighting Energy from the discard to their Bench. Each Premium Power Pro adds 30.
- Gravity Mountain: Alakazam drops to 110, so Aura Jab + 1 Premium Power Pro (130 after Resistance) KOs it.
- Rocky Fighting Energy (common) makes that Fighting Pokémon immune to Powerful Hand. Heave-Ho Catcher drags a Benched Pokémon Active when Hariyama evolves.
Your prize plan
- Replace Gravity Mountain with Battle Cage. At 140 HP, Alakazam survives Aura Jab + 1 Premium Power Pro (130 after Resistance); they need 2 or Mega Brave.
- Take the cheap Prizes. Riolu or Makuhita (80) need 4 cards, Lunatone (110) 6 and cuts Lunar Cycle, Hariyama (150) 8, Meowth ex (170) 9 for 2 Prizes.
- Mega Lucario ex (340) is 3 Prizes: 17 cards, or Full Moon Rondo with 8 Benched Pokémon (both sides): 180 ×2 = 360, since it is Weak to Psychic.
- Never swing at Rocky Fighting Energy. If the Active carries it, Boss's Orders an unprotected Pokémon or attack with Clefairy: Rocky stops effects, not damage.
Against an Active Mega Lucario ex (340 HP, Weak to Psychic)
Don't
- Leaving Fezandipiti ex on the Bench: it is Weak to Fighting, and Heave-Ho Catcher + Aura Jab (260) takes 2 Prizes.
- Leaving a Mega Lucario ex damaged but alive: Wally's Compassion heals it completely. Hit it only when you can KO it.
- Playing out your hand on a turn with no KO: Judge (2 copies) resets you to 4 cards anyway, so keep evolutions in the deck to rebuild.
Key turn
- The turn after Mega Brave: that Lucario can only Aura Jab, and Battle Cage keeps Alakazam alive. Use the window to KO it or take 2 Prizes elsewhere.
- When Hariyama evolves: Heave-Ho Catcher pulls a Benched Pokémon. Don't leave a 2-Prize ex or a Kadabra (80, Aura Jab does 100) sitting there.
If they play…
After you KO something, they leave you with 2 cards (40 damage). Take KOs you can follow up with Psychic Draw or Run Away Draw.
A Mega Lucario ex at 440 HP is out of reach for Powerful Hand; take Prizes on Lunatone, Hariyama and Meowth ex instead.
Alakazam Dudunsparce vs Basic Box
Every Basic Box attacker one-shots Alakazam, while you need three KOs on ex. You win only by picking off their cheap Benched ex with Boss's Orders and keeping your hand big through Unfair Stamp.
Their plan
- Rapid-Fire Combo: 200 base from Mega Kangaskhan ex knocks out Alakazam or Dudunsparce (140) every turn, and Run Errand keeps their hand full.
- Backup hitters: Eon Blade (Latias ex, 200) and Prism Edge (Iron Leaves ex, 180) also KO any Alakazam.
- Bench snipes: Cruel Arrow (100) and Torrential Pump (120 to the Bench) pick off Abra (50), Kadabra (80) and Dunsparce (70) before they evolve.
- Hand attacks: Unfair Stamp leaves you 2 cards; some lists add Judge or Xerosic's Machinations. Each one cuts your Powerful Hand to a few counters.
Your prize plan
- Turn 1: Bench Shaymin with Poké Pad. Flower Curtain stops Cruel Arrow and Torrential Pump damage to your Benched Abra, Kadabra and Dunsparce.
- Boss's Orders the cheap ex. Meowth ex (170) falls to 9 cards, Lillie's Clefairy ex (190) to 10, Latias ex and the Ogerpon (210) to 11.
- Take Latias ex early. Without Skyliner, Mega Kangaskhan ex goes back to Retreat 3 and can get stranded Active.
- Six Prizes = three ex, or Kangaskhan plus two. Hit the 300 HP Kangaskhan (15 cards) only when it has no Hero's Cape.
Powerful Hand against their ex (20 damage per card in your hand)
Don't
- Spending cards you don't need. Every Item played or Energy attached is 20 damage less: count the target's HP first.
- Benching Fezandipiti ex for no reason. It is a 2-Prize gift for Boss's Orders; play it only when Flip the Script draws 3 that turn.
- Swinging at a Hero's Cape Kangaskhan. 400 HP needs 20 cards; Boss's Orders a Benched ex instead.
Key turn
- The turn after your first KO. Unfair Stamp drops you to 2 cards: keep Kadabra, Alakazam and Dudunsparce in the deck so Psychic Draw and Run Away Draw rebuild the hand.
- Genesect with a Tool attached stops them playing ACE SPEC cards like Unfair Stamp: get it down before your first KO.
If they play…
Kangaskhan goes to 400 HP. Ignore it and take your Prizes from their Benched ex.
Twin Shotels does 50 to two Pokémon and ignores effects on them: a Benched Abra (50) dies. Bench only the Abra you need.
You drop to 3 cards. Keep an Alakazam or Kadabra to evolve from hand and Enriching Energy (draw 4) to refill.
Alakazam Dudunsparce vs Slowking
Slowking needs a full combo every turn and gives you 1-Prize Slowkings plus 2-Prize ex on its Bench. With Shaymin stopping Trifrost, Powerful Hand trades up every turn.
Their plan
- Trifrost (copied): 110 to 3 Pokémon. It wipes Abra (50), Kadabra (80) and Dunsparce (70) from your Bench; Alakazam and Dudunsparce (140) survive.
- Metallic Hammer (copied): 150 base already knocks out Alakazam (140) in the Active Spot.
- Thunder Raid (Zeraora): 210 to a Benched ex. Your Fezandipiti ex (210) and Lillie's Clefairy ex (190) die there.
- Their engine is exposed: Mega Kangaskhan ex Active for Run Errand and Latias ex on the Bench, both big Prize targets.
Your prize plan
- Turn 1: Shaymin on the Bench. Poké Pad finds it; Flower Curtain blocks Trifrost damage to your Benched non-ex Pokémon. Battle Cage does not stop it (it's damage).
- KO the Active Slowking with 6 cards (120 HP). Each one costs them an Evolution and Energy they rebuild slowly.
- Boss's Orders for 2-3 Prizes. Latias ex (210) with 11 cards, Lillie's Clefairy ex (190) with 10; Mega Kangaskhan ex (300) with 15 is 3 Prizes.
- Slowpoke (80) needs only 4 cards: drag one up when a short hand can't reach a bigger target.
Powerful Hand against their Pokémon (20 damage per card in your hand)
Don't
- Benching Fezandipiti ex or Lillie's Clefairy ex while they can copy Thunder Raid: 210 damage takes 2 Prizes with no gust.
- Playing without Shaymin in play. One Trifrost on a bare Bench costs you 3 Prizes and your whole evolution line.
- Overfilling the Bench with Abra and Dunsparce. Only bench what you will evolve next turn.
Key turn
- Their turn 2 Trifrost. If Shaymin is down before it, they spend the combo for 110 to your Active only and you KO Slowking back.
- When Latias ex falls, Kangaskhan has Retreat 3 again: it can get stuck Active and becomes a 3-Prize KO for 15 cards.
If they play…
Ghostly Blow puts 5 damage counters on your Bench: Battle Cage stops those counters. Keep it in play.
Hazardous Tail copied: 100 plus Paralyzed and Poisoned. Alakazam drops to 30 after Poison and can't attack: have the next one built.
Copied attacks do 30 more to an Active ex: never leave Fezandipiti ex Active.
Alakazam Dudunsparce vs Dhelmise
Hard. Hide 'n' Sneak blocks Powerful Hand on four of their Pokémon, and Vengeful Anchor KOs Alakazam for one Energy. Win by hitting Dhelmise and their ex with Boss's Orders, and keep Battle Cage up.
Their plan
- Vengeful Anchor: 170 for one Psychic with 4 Hide 'n' Sneak Pokémon in their discard. It KOs Alakazam (140), Dudunsparce (140) and Kadabra (80).
- Hide 'n' Sneak: Powerful Hand counters do nothing to Shuppet, Banette, Poltchageist or Sinistcha. Only damage, like Cruel Arrow or Land Crush, hurts them.
- Matcha Spin (6+ in the discard): 4 counters on each of your Pokémon. Battle Cage stops it on your Bench, so their Prism Tower is aimed at your Stadium.
- Legacy Energy: the first KO on its holder gives you 1 fewer Prize. Against single-Prize Pokémon you may need 7 KOs.
Your prize plan
- Battle Cage early and keep it. You play 4: reply to every Prism Tower so Matcha Spin and Spiritual End only reach your Active.
- Powerful Hand on Pokémon without Hide 'n' Sneak. Dhelmise (140) needs 7 cards; Dunsparce (60) 3; Spiritomb (60) 3; Patrat (70) 4.
- Boss's Orders their ex for 2 Prizes. Lillie's Clefairy ex (190) needs 10 cards, Latias ex (210) 11. That's the fastest route through a mostly single-Prize deck.
- Damage for the rest. Fezandipiti ex's Cruel Arrow does 200 to an Active Dhelmise (Darkness Weakness). Enhanced Hammer removes Legacy Energy before the KO.
Against an Active Dhelmise (140 HP)
Don't
- Powerful Hand into Shuppet, Banette, Poltchageist or Sinistcha: Hide 'n' Sneak blocks it and you waste the turn.
- KOing Hide 'n' Sneak Pokémon for small gains: each one in their discard brings Matcha Spin (6) and Spiritual End (13) closer.
- Benching Fezandipiti ex or Clefairy ex early: each is 2 Prizes, and without Battle Cage, Matcha Spin's 40 plus Vengeful Anchor's 170 KOs either one.
Key turn
- The turn they reach 4 in the discard: Dhelmise starts hitting for 170. Have 7 cards or Cruel Arrow ready to KO it right back.
- When a Lillie's Clefairy ex or Latias ex hits their Bench: Boss's Orders plus 10-11 cards takes 2 Prizes, the swing you need.
If they play…
With 13 Hide 'n' Sneak discarded, Spiritual End quadruples counters on two Pokémon. Battle Cage protects your Bench; Spiritomb (60) dies to 3 cards.
Flower Curtain stops Cruel Arrow and Land Crush on their Benched non-ex Pokémon. Powerful Hand still works on a Shaymin (80) pulled Active: 4 cards.
Blood Moon (240) KOs anything you have, but it can't attack next turn. It has 260 HP and no Hide 'n' Sneak: 13 cards.
Sources
- Natalie Millar, "Alakazam Deck Guide (Pokémon TCG) (April 2026)", TCGplayer, 14 abr 2026 (act. 18 ago 2026; parte anterior a Pitch Black) · tcgplayer.com
- Natalie Millar, "The Best Pokémon TCG Decks Right Now (October 2026)", TCGplayer, 29 sep 2026 (act. 6 oct) · tcgplayer.com
- Diego Cassiraga, lista Alakazam Dudunsparce, 2.º en el Mundial 2026, Limitless TCG · limitlesstcg.com
- Limitless Play, matchups de Alakazam Dudunsparce (online, set 30C), consultado el 20 oct 2026 · play.limitlesstcg.com
- Deltia's Gaming, "Pokemon TCG: Best Alakazam Deck Guide (Mega Evolution)", jun 2026 (solo resumen de búsqueda; baja confiabilidad) · deltiasgaming.com
- Brennan Kamerman (Kelthrag), "A Powerful Hand: Ultimate Alakazam Dudunsparce guide", Metafy, 1 may 2026 (act. 22 sep 2026) · de pago: solo usamos el índice (matchups cubiertos, variantes Dusknoir/Control/Toucannon) · metafy.gg
- - No usadas: hilo "alakazam dragapult" del foro de PokéBeach (403) · pokebeach.com